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        <title>players:main</title>
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        <description> World  General informaton on the world   History and timeline and Time Keeping   Gods and powers   The Different areas and Places of the world  Areas the different areas and regions of the world   Cities of note and other Places of Interest   Maps o...</description>
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        <title>start</title>
        <link>http://cerea.roto.nu/wiki/doku.php?id=start&amp;amp;do=diff&amp;amp;1152991593</link>
        <description>    Cerea Wiki Main sections   Basics  Welcome to the Cerea Wiki. This wiki will contains the player, world, builder and DM information for Cerea Island Server  To discuss things or to see recent world events go to Cerea forums  The Server descriptio...</description>
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        <dc:date>2006-07-06T17:44:58+01:00</dc:date>
        <dc:creator>Holger Fassel (mirage_gsm@146.234.100.106)</dc:creator>
        <title>cerea2:dying - Fixed Typo</title>
        <link>http://cerea.roto.nu/wiki/doku.php?id=cerea2:dying&amp;amp;do=diff&amp;amp;1152197098</link>
        <description> Dying   Stabilisisation  if your hitpoints go to 0 to -9 you are unconcious. you have a 50%+2%/level+2%/con modifier possibility of stabilising. if you stabilise you heal back slowly or can be healed by your friends. If you are alone(ie no other PCs...</description>
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        <dc:date>2006-03-02T13:43:50+01:00</dc:date>
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        <title>cerea2:dm_tools</title>
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        <description> DM tools  In general strive to have atleast the same DM functionality as current tools.   Old tools and modifications   Portal tool  Should work allmost directly as it is.. with only the placeables need to be redone.   DMFI wands  DMFI is planning t...</description>
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        <dc:date>2006-03-02T13:41:57+01:00</dc:date>
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        <description> Status of the build  This is the status of the different things in the pre-release. A separate inpmlementation/integration task list will come when NWN2 is out. Each task should have someone as primary reponsible.   Backround      PlanningBuildingTe...</description>
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        <dc:date>2006-03-02T10:03:19+01:00</dc:date>
        <dc:creator>Holger Fassel (mirage_gsm@146.234.100.106)</dc:creator>
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        <link>http://cerea.roto.nu/wiki/doku.php?id=cerea2:builder_tag&amp;amp;do=diff&amp;amp;1141286599</link>
        <description> Builder Tags   Basic  All scripts,items,quests and so on should have a identier based on the builder doing it. the builder tag is then used as part of the name like in script naming or quest tags or as parts of tags of quest items and many other pla...</description>
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        <dc:date>2006-02-27T06:50:05+01:00</dc:date>
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        <title>cerea2:programming_conventions</title>
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        <description> Programming conventions   Naming Conventions   Variables and functions   Following a standard of identifier naming conventions in your source code helps during maintenance, integration, and group collaborative projects.  When source code has been ga...</description>
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        <dc:date>2006-02-25T17:21:04+01:00</dc:date>
        <dc:creator>Tero Kivinen (kivinen@83.145.195.5)</dc:creator>
        <title>cerea2:shops</title>
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        <description> Shops   General  All the shops will use limited supply and &amp;ldquo;creation lists&amp;rdquo; to determine what is in stock.   Items creation   Basic  All shops keep persistently track of items they have and have a list of items that they will get and how...</description>
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        <dc:date>2006-02-25T16:57:15+01:00</dc:date>
        <dc:creator>Tero Kivinen (kivinen@83.145.195.5)</dc:creator>
        <title>cerea2:itemlist - Added armor DC and fixed chain hauberk price</title>
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        <description> Items  Below are some example items   Explanations  Item: Item name  Price: The price in copper pieces weight: Normal weight in pounds(might change a lot) Available in: the shops they are available in in the begining(see shops) Craft skill: the char...</description>
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        <dc:creator>weby (weby@62.142.213.52)</dc:creator>
        <title>cerea2:cerea2</title>
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        <description>   Current Plans For Cerea2   All these are current plans and will likely change many times as people and ideas come into the project.   Goal  The goal is to build a world that people can enjoy and is able to tell the continued story and background o...</description>
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        <dc:creator>Holger Fassel (mirage_gsm@146.234.100.106)</dc:creator>
        <title>cerea2:npc_list - Added Who-Column to NPC list</title>
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        <description> NPC List   Basic  Below is List of NPCs by area for each there is name/type role, is conversation done(C), is the shop done(S) any quests involving(Q), is the Final done(F) and who does the NPC   Vesper outside    Name Place What type/description  C...</description>
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        <dc:date>2006-01-24T03:37:52+01:00</dc:date>
        <dc:creator>weby (weby@62.142.213.52)</dc:creator>
        <title>cerea2:enemy_strengts</title>
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        <description> Enemy strengths   Balanced enemies are important in the way that low level characters doing low level quests should not hit too superior enemies and such. Ofcourse each build of monster/hostile NPC is different, but by having these guidelines the bu...</description>
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        <dc:date>2006-01-22T16:14:43+01:00</dc:date>
        <dc:creator>weby (weby@62.142.213.52)</dc:creator>
        <title>cerea2:builders_needed</title>
        <link>http://cerea.roto.nu/wiki/doku.php?id=cerea2:builders_needed&amp;amp;do=diff&amp;amp;1137939283</link>
        <description> Some of the roles for people needed   Basics  A project like Cerea 2 requires many talented individuals to do parts where they fit in. This is an early list of possible required people. If you want to help, feel free to contact us, even if the exact...</description>
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        <dc:date>2006-01-16T16:32:56+01:00</dc:date>
        <dc:creator>weby (weby@62.142.213.52)</dc:creator>
        <title>cerea2:item_powers</title>
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        <description> Item Properties   General   Magical properties are applied as temporary effects when item is equipped or applied by the onhit scripts.   Basic materials  Basic materials are as below:    Material    Price WtDCmodmin price/lbnotes    Wood        *.1*...</description>
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        <dc:date>2006-01-11T18:47:30+01:00</dc:date>
        <dc:creator>weby (weby@62.142.213.52)</dc:creator>
        <title>cerea2:areas</title>
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        <description> Areas   NWN2 areas  The outside areas in NWN2 are heightmap based with different textures that can be painted on them. Water is also fully paintable as are walkable areas.   Inside areas will use tilesets, but have a lot less &amp;ldquo;fixtures&amp;rdquo; ...</description>
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        <dc:date>2006-01-08T19:55:41+01:00</dc:date>
        <dc:creator>weby (weby@62.142.213.52)</dc:creator>
        <title>cerea2:areas_vesper</title>
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        <description> Vesper   Area purpose  The basic starting area. Has the shops appartments,houses and such for starting area.   Concept Map     Legend    Place Has Explanation     Vesper Inn eat,job(cook,maid,waiter),rooms a place to rent rooms, to eat and to relax ...</description>
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        <dc:date>2006-01-08T13:37:29+01:00</dc:date>
        <dc:creator>weby (weby@62.142.213.52)</dc:creator>
        <title>cerea2:areas_west_road</title>
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        <description> West Road  The dangerous road to the west coast, the area contains the river valley west, the road, mine entrances, the old temple run, marshlands with the inactive portal.      ...</description>
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        <dc:date>2005-12-29T21:28:24+01:00</dc:date>
        <dc:creator>weby (weby@62.142.213.52)</dc:creator>
        <title>auto_done - created</title>
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        <description> Things Done   Here are things that are done. New things done will be added to the end of this list.   Change Creatures from Plot to Immortal   There are a huge number of plot flagged creatures that I have been slowly changing to immortal. So a tool ...</description>
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        <dc:date>2005-12-26T10:19:53+01:00</dc:date>
        <dc:creator>weby (weby@62.142.213.52)</dc:creator>
        <title>cerea2:job</title>
        <link>http://cerea.roto.nu/wiki/doku.php?id=cerea2:job&amp;amp;do=diff&amp;amp;1135585193</link>
        <description> Job   Basic  one of the offtime activities: Be it townguard, runner, scribe or laborer.  A character doing a job normally gets 1cp/day/skillrank for mundane jobs.  Anyone wanting to get a better job will need to use reputation to gain it. Better job...</description>
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        <dc:date>2005-12-26T07:40:26+01:00</dc:date>
        <dc:creator>weby (weby@62.142.213.52)</dc:creator>
        <title>cerea2:generic_scripts</title>
        <link>http://cerea.roto.nu/wiki/doku.php?id=cerea2:generic_scripts&amp;amp;do=diff&amp;amp;1135575626</link>
        <description> Generic scripts   General   There will be a raising number of generic scripts for use in building.   Conventions   Naming  See script naming conventions   Quest Scripts   Conditional scripts    CC_G_Q_CANSTARTQuestTag see if a quest “QuestTag” is st...</description>
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